Posts tagged “lvbots” (Page 3)
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On May 29, LVBots held a maze solving competition at Pololu. The goal in maze solving is to get from the start to the finish in the shortest time. Contestants had four tries to solve the maze. The first run is typically in a learning mode where the robot goes slowly and explores the maze. On subsequent runs, the robots would attempt the shortest path, and the best robots had progressively more aggressive speeds.
I would have liked to see one of the custom-built robots win, but despite their best attempts, none of the other competitors were able to beat a stock 3pi robot running Ben’s maze solving code from six years ago. The old video below demonstrates how the 3pi solves a maze and also describes how the course is built.
This year, we tried to hone our rules about robots cutting corners of the maze. No robot will follow the line perfectly, so we have to allow some corner-cutting, but we do not want to make it so lax that the robot could dead reckon directly to the finish. After a lot of debate, we settled on two rules:
- A designated point on the robot must not go past the walls of an imaginary 6″-wide corridor centered around the path.
- The whole robot needs to generally follow the same path through the maze.
It was exciting to see Paul’s robot, Dr. Maze, use dead reckoning to cut the corners. Paul was hoping to get away from line following and rely on encoders to navigate the maze. Unfortunately, this caused the robot to get lost on the long straightaway and fail to solve the maze. Dr. Maze exhibits its corner-cutting skills at the end of the first video.
Are you in the Las Vegas area? Check out the LVBots Meetup page to get involved.
LVBots is a robotics club that has been meeting at the Pololu office in Las Vegas, Nevada for almost ten years. Our meetings are open to all ages and skill levels, and everyone is encouraged to bring their projects to share – even projects that are not capable of flying hundreds of feet into the air. Do you live in the area, or are you passing through? Check out our schedule and join us!
Like other engineers here, I made a robot for the LVBots dead reckoning competition. Before I knew about this competition, I hadn’t made a successful dead reckoning robot. By the end of this competition, I still hadn’t made a successful dead reckoning robot. However, I did learn more about myself and a little more about line following. This post describes my robot, Usain Volt, and details some of what I was thinking when I designed it. Continued…
This post is about my first-place entry in the 2014 LVBots Dead Reckoning Competition, a 150 mm round robot named paul-dead-reckoning2.88ec5df. I designed this robot to be similar to the 3pi, but larger, to leave plenty of room for wiring and sensor mounting. The central controller is an Arduino Leonardo, and (unlike the 3pi), the motors are equipped with quadrature encoders. Continued…
Like several of the other engineers here at Pololu, I made a robot to compete in the LVBots Dead Reckoning Competition that took place recently. This post describes my robot, Tryangle, and the decisions that went into making it. For more information about what dead reckoning is and how it is judged, see the LVBots dead reckoning rules. Continued…
When I first started planning a robot for the recent LVBots dead reckoning competition, it was more or less a conventional design—a flat chassis with motors and circuit boards attached to the top and bottom—and I lost interest in it quickly because it felt like I was just reinventing the 3pi. I looked for a way to make the shape of the robot unique, and I noticed that the three-legged shape of R2-D2, the famous astromech droid from Star Wars, might be a good fit for a typical undercarriage composed of a ball caster and two wheels. The result of continuing along this line of investigation is my dead reckoning robot, R2-DR (you can probably guess what DR stands for). Continued…
For the recent LVBots dead reckoning competition that was hosted here at Pololu, I decided to make a robot based on the Baby Orangutan robot controller. This post details my robot and some of the considerations made while I went through my design process. If you would like more details about the competition rules and how it was judged, see the LVBots dead reckoning rules (23k pdf).
I started by choosing my parts and making sure that my robot, which would later be named “Baby Blues”, would be able to function in the way I wanted. I decided on using the Baby Orangutan because of its integrated motor driver and compact size. Continued…
On March 6, LVBots held another competition at Pololu. This time, it was a dead reckoning contest: each robot had to find a line course and follow it to its end while keeping track of its position, then try to return to its starting position without any external navigational aids. Scoring was based on how close to the starting position the robot ended up, as well as how quickly it got there. The complete rules are available here (23k pdf). You can see a selection of the entries in this video compilation from the contest.
David has already posted about his entry. My robot was R2-DR, the miniature astromech droid, and I’ll be writing a post about it soon, too.
Are you in the Las Vegas area? Check out the LVBots Meetup page and drop by this Thursday, March 20, to see the robots in person!
Updates: You can read more about each of our robots in these blog posts:
- David and Fang’s dead reckoning robot based on the mbed LPC1768
- Brandon’s dead reckoning robot
- R2-DR, Kevin’s dead reckoning robot
- Claire’s dead reckoning robot
- Paul’s dead reckoning robot
- Jon’s dead reckoning robot
- Jamee’s dead reckoning robot
Several people here at Pololu made robots to compete in the LVBots dead reckoning competition last week. This post is about the robot I made along with another engineer here.
Dead reckoning is the process of continuously calculating your position using internal sensors that tell you something about what speed and direction you are going. In our dead reckoning competitions, robots demonstrate that they are capable of dead reckoning by following a long, twisting line drawn on the floor and then driving back to their starting point. The line functions as a user interface that directs the robots through a sequence of moves for which it was not preprogrammed. The robots are scored based on the time they took and how close they were to the starting point at the end. Continued…