Documents » Basic LEGO Robot »4. BASIC Stamp II Software(In this section, we go over the major features of the program. For more details, view the entire program (3k bs2). Note that the pin numbers used in the program correspond to the schematic diagram in section 3, above.) The BASIC Stamp makes serial I/O very straightforward with its serout MC_SOUT, 32, [$80, 0, LFWD, SPEED] 'Left motor forward at SPEEDThe first value, MC_SOUT, specifies the serial output pin to use, which is P10 in our example.
The second argument, 32, specifies the settings for the serial output; we use
32 because it specifies the baud rate to be 19,200, which is the maximum rate at
which the motor controller can receive. The four values in square brackets
are the values sent out over the serial line.
The first two values sent to the motor controller are always hex 80 (128 in decimal) and 0, which let the motor controller know that it is being issued a command. The third value specifies the motor number and direction. To help prevent mistakes with this third parameter, we defined constants for forward and backward for our two motors at the beginning of our program: LFWD con 0 LBAK con 1 RFWD con 2 RBAK con 3 (Of course, which constant gets assigned which number depends on how your robot is wired up and what you call forward and reverse or left and right.) The final parameter in the 4-byte sequence is the speed at which the motor should run, where 0 stops the motor and 127 (7F hex) is full speed.
The main loop of the program is rather simple since the robot
does not do much. For simplicity, we use the
loop: 'Go forward till bump something
serout MC_SOUT, 32, [$80, 0, LFWD, SPEED] 'Left and right motors forward at SPEED
serout MC_SOUT, 32, [$80, 0, RFWD, SPEED] '32 indicates 8 bits, no parity, non-inverted,
' buad rate 19200
if (RBUMP = 0) then rbumped 'If bumped, turn backward in appropo direction
if (LBUMP = 0) then lbumped
goto loop
rbumped: 'Turn backward right, then spin left in place for a random time
serout MC_SOUT, 32, [$80, 0, LBAK, SPEED] 'Turn backward for 1 sec
serout MC_SOUT, 32, [$80, 0, RBAK, SLOWSPEED]
pause 1000
serout MC_SOUT, 32, [$80, 0, LBAK, SPEED] 'Spin in place for random time, TURNTIME
serout MC_SOUT, 32, [$80, 0, RFWD, SPEED]
random TURNTIME
pause (TURNTIME*5) + 250 'pause between 0.25 and 1.5 seconds
goto loop
lbumped: 'Turn backward left, then spin right in place for a random time
serout MC_SOUT, 32, [$80, 0, LBAK, SLOWSPEED]
serout MC_SOUT, 32, [$80, 0, RBAK, SPEED]
pause 1000
serout MC_SOUT, 32, [$80, 0, LFWD, SPEED]
serout MC_SOUT, 32, [$80, 0, RBAK, SPEED]
random TURNTIME
pause (TURNTIME*5) + 250
goto loop
For more details, view the entire program (3k bs2). Note that the pin numbers used in the program correspond to the schematic diagram above. |
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